Learn How to Make Trading Card Game Menus With Unity 3D

A full guide on menus and collection management in trading card games with Unity 3D.



What you'll learn

  • Create beautiful custom cards and creatures for your game.
  • Show enlarged previews when you are hovering over a card or a creature.
  • Enable card rotation and design a custom card back.
  • Highlight cards that your players can play and creatures that can attack this turn with glows around their border.
  • 2 different ways to drag cards in trading card games: just dragging cards onto the battlefield area to play them, or dragging onto a specific target to cast spell or attack with creatures.
  • Show targeting gizmo with an arrow and a target icon when attacking with creatures or casting spells.
  • Create adaptive layouts for your player`s hand and table areas. We are not using pre-determined places for cards. All the creatures and cards will always remain centered.
  • Make a Hearthsone-styled mana pool with 10 mana crystals. Players start the game with 0 mana and in the start of each turn they will receive 1 mana crystal.
  • Create framed Hero portraits and round Hero Power buttons.
  • Create a burning rope that will measure time left until the end of the turn.
  • Create decks with variable thickness. The more cards your deck contains – the thicker it looks.
  • Separate Visual and Logical part of your game (aka server – game client).
  • Create a simple system to manage, edit and create new cards, creatures or Hero classes.
  • Manage turns in trading card games.
  • Establish the most basic game mechanics of playing creatures and attacking opponent`s creatures or opponent`s Hero.
  • Create custom effects for your spells and Hero Powers.
  • Create diverse creature effects that might be triggered: when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etc…).
  • Determine “game over” conditions and show some end game animations or events.
  • Create a simple computer AI that will control opponent`s Hero.




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